FusekiGames has released their latest Dreamcast game, Matterrun.
Forum user Ryo Suzuki has published his entry for the DCJAM 2016, which is an Arkanoid port made in BennuGD, with a little humorous twist about the console wars in the days of the Dreamcast and PS2.
Community user warrior_rockk has released his port of Castle of Illusion (Master System version) made in BennuGD, along with the engine and some tools he developed to edit stages for the game.
Originally, his plan was to release the engine once the port was completed, but porting all the stages is taking much time, so he decided to release it now and use it as the base for his future games.
Gameplay Video: https://vid.me/lhTX
Debug Mode Video: https://vid.me/9nub
MikeDX announced in the Div Arena Forums the full source code to DIV, including the IDE, compiler and runtime for all platforms has been uploaded to github and shared for everyone.
MikeDX will continue to update the code and hopes this will attract some new talent to help make DIV the best it can be.
Check the source at: https://github.com/MikeDX/DIV-Games-Studio/
DCelso has released a new version of his FPG (and FNT) Editor software.
This version improves stability, and compatibility with more formats, including Pixstudio and older Fenix/Bennu releases.
Main features of FPG Editor are:
* Conversion between FNT and FPG formats.
* Conversion between bit formats.
* 1 bit font supports (enables the use of the fuction set_textcolor).
* Imagen edition
* DIV Game studio color format support.
* FNT file generation.
* FNT file viewer.
* Simple PRG file editor with compiler integration.
* File compression.
* Resources compression tool.