Can you say "Bienvenues"?
Today a new international site joins us. The guys from FenixFrance (previously known as DivFrance) have moved to the new BennuGD.fr domain and we're happy to welcome them.They already have an active and established community and have quite a few resources for you to try. In Bennu.fr you'll find a friendly french-speaking community and lots of docs, tutorials, full games, WIP games & more, all with a french twist.
Be sure to drop there to say "Bonjour" and click on that little "S'enregistrer" link there if you happen to speak french!
Happy coding! (and hurry up if you're going to take part in the contest!!!)
BennuGD official builds updated, they now build against openssl
Splinter has just released new Release Candidate builds for BennuGD for all the supported platforms.
The list of changes is notable (see here for details) and the mod_crypt modules is now built against openssl instead of libdes, which was used before.
This is very interesting as Bennu using libdes (which has been unsupported for some years now) was one of the main reasons why Bennu hasn't yet gotten into major Linux distros (particularly, Fedora).
BennuGD in the spanish TodoLinux magazine!

His article has been published in this month's TodoLinux edition (number 110) and is already available for you to buy. If you don't live in Spain, you can get a PDF copy of the edition in their online shop.
The article provides an introduction to Bennu and deals with installing it and getting it to work with basic examples. It also talks about the history of Bennu, its capabilities and the way to distribute your games once you've completed them, amongst others.
FreeBSD port for BennuGD
Just a quick update to let you know that there are ports for Bennu on FreeBSD available thanks to Dmitry Marakasov. He reported about them back in November here.
Click on the links below to be taken to the freshports page for each of the ports (both have been added to the download page).
One month to go!
Remember!
The First GPH sponsored Wiz/PC game programming contest is now running. If you want to participate, you have one more month to make your games and submit them to Splinter.
If you want to know how others are doing, have a look at the worklogs in the forums. Things are looking pretty promising right now, so hurry up!
I'll soon publish a report on how the contestants are doing, so stay tuned!
Happy coding!
