New official mod_crypt extension for Bennu
As the final 1.0 version approaches, and even though Splinter told us there would be no more major add-ons, some new additions have been released.
On the latest SVN revisions, Splinter has been cleaning up the build system, adding some interesting functionality to mod_dir and -in general- making a great 1.0 release.
One major feature that has been added is a cryptographic module that allows on-the-fly binary data encryption & decryption. A very basic version of this feature was present in the now very old DIV Games Studio. Being able to encrypt data can be interesting for those willing to encode the resources they distribute with their games so that they cannot be reused; or can be used together with the networking libraries, to allw for safer in-game communications.
This modules supports encryption using the DES & 3DES standards.
Splinter has released some code examples, but recommends people willing to use the module to use variations of them, for added security.
Happy coding!
A call for help
As you probably know, SplinterGU is getting ready to get the 1.0 release out soon.
In order to have a quality 1.0 release, a good reference documentation is very important.
As you also probably know, the wiki documentation is the main and most complete Bennu documentation.
Now join the dots.... Splinter is calling for help on completing the wiki reference.
If you feel like helping, Splinter suggests starting with mod_joy (already documented at source level here).
The wiki also has a TODO page that you can have a look at, but really any help is highly appreciated.
Thanks a lot in advance and happy coding!
Bennu will get an official Wiz port! (aka GPH rules!)

Remember this post where I mentioned -at the very bottom of the story- that there was a crazy idea floating around about a Bennu port to the GP2X Wiz being possible?
Well, after contacting GPH about it, SplinterGU recently announced that they have agreed to send him a Wiz console in exchange for an officially supported Bennu port!
Continue reading for more details!
Community Interviews (Part I)
I thought it might be fun and interesting to conduct a series of interviews with relevant members of the Bennu community so they could share with the rest of us their thoughts about the project and its future. Some of the answers are known to those of us that have been around longer, but I considered them to be of interest to those new to the community.
Obviously my first choice was SplinterGU, the main developer behind Bennu.
I sent him some questions and today he's emailed them back to me, I have translated his answers to English trying to be as accurate as possible in the translation, but just to be on the safe side, below you'll find attached the original responses from Splinter in Spanish.
Click below for the first community interview :)
Bennu gone wild: English speakers, Wii, Xbox, Wiz & more!
Lately there is a lot of things going on regarding the Bennu community:
First of all, we knew about a new forum being born for the English speakers. The list of users is still short, but some really interesting things have sprung in the forum's short life.
You can find it at http://www.bennugd.co.uk
(Jump to see why consoles are the new cool kids in the neighbourhood...)
