¡Cuidado! Actualizaciones a la web de Bennu

Puede que ya se hayan dado cuenta de que estamos añadiendo soporte de múltiples idiomas a la página de Bennu.
Por lo pronto, vamos a traducir la web al español, pero con tiempo y si hay suficiente gente interesada, podría traducirse a más idiomas.

Es probable que la transición dure un poco y sobre todo las historias más antiguas tardarán algún tiempo en traducirse, así que pedimos disculpas si la página funciona un poco rar en los próximos días. Estamos trabajando en arreglarla lo antes posible y pronto debería volver a funcionar con normalidad.

[Actualización] ¡Ah! ¡También estamos añadiendo una sección de preguntas frecuentes!

Beware! Updates to the Bennu site

As you might have noticed, we’re adding multi-language support to the main site.
As of now, we’re translating the site to Spanish (see those little flags at the bottom of the menu? that’s it) but with time and enough community base, other languages might be added too.

It will take some time and specially older posts will take some time to be translated into Spanish. In the meantime, the site might act weird. We’re working hard on fixing it and should soon go into normal operations.

Happy coding!

Bennu 1.0.0RC8 out. Feels pretty much like done [Updated with screenshot of the feature]

A couple of days ago, Splinter released Release Candidate 8. This version adds support for the scale_resolution global variable, which is a great resource for those of you developing for various resolutions; like when you’re developing on a PC but really targeting lower resolution consoles (did I say that the Wiz rules?). Click below for more details.

The svn revision changelog only adds this one feature with changes to the libvideo, librender and libmouse internal modules.

The idea is that you set the graphic mode for your development system (with set_mode) and that’s the internal resolution for your game, but the graphic mode used for drawing things onscreen is specified through the scale_resolution variable as follows:

scale_resolution = WWWWHHHH ;
Where: WWWW is the width of the desired target resolution and HHHH is the height for that mode.

In the screenshot you can see the same code running with the scale_resolution variable set (windows in the right) and without it (window on the left).

In Splinter’s words, there are still a few quirks to work around, but it seems to already be working pretty well. So hope this is useful for your console development needs.

Happy coding!

New Bennu event in Castellón (Spain) [UPDATE: added event poster]

Forum user, vectorial artist, owner and Bennu user in general Pixel has announced today in this post to the official forum that he’s organized a Bennu event in the Infor&Games Festival 2009 LAN Party that is taking place in Castellón (Spain) between the 17th and the 20th of September (ey, that’s my birthday!) Click below to know more about the event!

Pixel will be hosting three events in this event:

  • A game programming workshop
  • A game programming competition.
  • A general talk about Bennu.

If you’re planning on spending the September equinox near Castellón (not a bad idea at all!) and want to know more about Bennu, this is a great chance for you! Fun coding! [Update] Pixel sent a link to the event poster, see the "PixJuegos" and "Bennu" logos? That’s us!