New DivGO release with iOS support
A new version of the HTML5 driven Div-like language was released and is available for download.
The big news is that it can now be used to create games for iOS devices 😀
variables:
– Local structure reserved
– Mouse.graph, mouse.file, mouse.angle, mouse.size, mouse.flags, mouse.alpha, mouse.region
functions
– Open_socket () send_socket () get_socket () close_socket () / / these functions will change and be accessible for test
bugs and enhancements:
– Function optimization: move_draw (); move_xdraw (); move_text ();
– Improved behavior when using touch mouse variables
– Code optimization for better overall performance
– Now the process can return a value instead of its id using the return statement
– Now the compiler checks the number of parameters in a process and if it’s correct in calls
– This version automatically generates an object for the mouse, using the mouse variables struct to change its properties
– Div Go license changes, now becomes MIT license (to enable publishing in the appstore)
As always, it can be tested and downloaded from: http://www.amakasoft.com/divgonline/index.php