Posted by on September 3, 2011

If you wish to follow development news, give an eye to the Developer’s Diary thread in the forums.

I haven’t talked in a while about BennuGD development but Splinter has -as always- been hard at work to improve Bennu.
Improvements he’s implemented lately include:

  • 32bpp mod_effects support! You cannot yet use blendops in 32bpp.
  • Improvements to the dirty rectangles system: Now you can use them at any resolution, not only if your resolution is divisible by 8 or 16.
  • Mode 7 and scrolls can now be started within a graph! To use them you just have to use the normal functions but add the two graph parameters (fpg, graphnumber) as the first two parameters.

SplinterGU made a small video showing a scroll runing within a map. You can see it below.

[Edit] If you’ve been using the wiki lately, you might have noticed that it was pretty full of spam. We’ve made an effort to clean it up and it should be back to its previous glory. If you still find any spam, please let us know in the forums so that we can remove it.

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