FusekiGames has released their latest Dreamcast game, Matterrun.
Forum user Ryo Suzuki has published his entry for the DCJAM 2016, which is an Arkanoid port made in BennuGD, with a little humorous twist about the console wars in the days of the Dreamcast and PS2.
Community user warrior_rockk has released his port of Castle of Illusion (Master System version) made in BennuGD, along with the engine and some tools he developed to edit stages for the game.
Originally, his plan was to release the engine once the port was completed, but porting all the stages is taking much time, so he decided to release it now and use it as the base for his future games.
Gameplay Video: https://vid.me/lhTX
Debug Mode Video: https://vid.me/9nub
MikeDX announced in the Div Arena Forums the full source code to DIV, including the IDE, compiler and runtime for all platforms has been uploaded to github and shared for everyone.
MikeDX will continue to update the code and hopes this will attract some new talent to help make DIV the best it can be.
Check the source at: https://github.com/MikeDX/DIV-Games-Studio/
DCelso has released a new version of his FPG (and FNT) Editor software.
This version improves stability, and compatibility with more formats, including Pixstudio and older Fenix/Bennu releases.
Main features of FPG Editor are:
* Conversion between FNT and FPG formats.
* Conversion between bit formats.
* 1 bit font supports (enables the use of the fuction set_textcolor).
* Imagen edition
* DIV Game studio color format support.
* FNT file generation.
* FNT file viewer.
* Simple PRG file editor with compiler integration.
* File compression.
* Resources compression tool.
“Proyecto Bennu” (Bennu Project) is the provisional name for a new BennuGD game project for the Dreamcast console, which is a visual-novel adventure, with some minigames and puzzles apart from the story-reading and decision-making classic gameplay of this genre.
The project is still on development, but it’s near of its completion, and the developer left some screenshots for us to make an idea of how the game looks like.
Smart Fpg Editor 0.5.0 is now available for download. This version includes the palette edition tools that have been announced some days ago, which are pretty awesome, since it’s the only FPG editor with these kind of features.
Download it from https://bitbucket.org/dacucar/smart-fpg-editor/downloads/sfpge-inst-win32-0.5.0-U.exe
Visit de forum post http://forum.bennugd.org/index.php?topic=399.75
The guys at ColDev have released a new beta of their upcoming Pixtudio Pack, which contains the latest binaries and tools to develop in Pixstudio.
The pack also includes the ability to integrate the debugger with the IDE, Admob Ads in Android and an exporter tool that allows to package the game into different devices versions.
Grew released his new game called “Hoboy”, a mobile action game that can be downloaded from Google Play https://play.google.com/store/apps/details?id=org.unigames.hoboy
The developer is encouraging users to give feedback about the game, be sure to read the forum post http://forum.bennugd.org/index.php?topic=4311.0
Darío is working on adding palette edition to Smart Fpg Editor on its next version.
The feature lets you export, load and edit 8-bit FPGs palletes from the program. Also, it allows you to use effects like grayscale and gradients to generate the colors.
Take a look at the advances on the video and be sure to read the forum topic http://forum.bennugd.org/index.php?topic=399.75